ShaderLoadingException encountered when Connecting to MCC Island
I was able to launch the app and set up the connection to the MCC Island server (play.mccisland.net). It appears that all server assets were downloaded correctly. However when I click Connect I get the stacktrace below. I am using the most recent build as of today (commit hash ec602af0), OpenJDK build 17.0.9 (date 2023-10-17), and MacOS version 13.6.1.
de.bixilon.minosoft.gui.rendering.exceptions.ShaderLoadingException: Validation Failed: Link error: Program is not successfully linked.
at de.bixilon.minosoft.gui.rendering.system.opengl.OpenGLNativeShader.load(OpenGLNativeShader.kt:98)
at de.bixilon.minosoft.gui.rendering.shader.Shader.load(Shader.kt:27)
at de.bixilon.minosoft.gui.rendering.particle.ParticleRenderer.postInit(ParticleRenderer.kt:114)
at de.bixilon.minosoft.gui.rendering.renderer.renderer.RendererManager.postInit(RendererManager.kt:92)
at de.bixilon.minosoft.gui.rendering.RenderLoader.load(RenderLoader.kt:118)
at de.bixilon.minosoft.gui.rendering.Rendering.startRenderWindow(Rendering.kt:75)
at de.bixilon.minosoft.gui.rendering.Rendering.startRenderWindowThread$lambda$2(Rendering.kt:68)
at java.base/java.lang.Thread.run(Thread.java:840)