Render maps
Rendering maps is a good and needed thing.
-
Extract colors (pixlyzer) -
Fallback color table -
Decode packet properly -
Store data properly -
Allow dynamic texture mutability -
don't use uuids to identify dynamic textures -
Upload texture to gpu -
Render in GUI (2d space is enough for now) -
Render in 3d in front of player -
Render in item frames
Edited by Moritz Zwerger