Current state of well known bugs
Major showtroopers
Small bugs
- tab list sorting wrong (greev.eu)
- tab list entry width does not match until resizing screen
- chest texture was still merged in 1.14
- don't verify assets twice (verifying and loading)?
- debug screen opens and is on center of screen (1 frame too late)
- particles are lagging
- flying "out of the world" makes the rest invisible (visibilty graph thinks there is no world)
- weird jungle color (not green enough)
- hide wawla in F3 mode, bossbar?
- water overlay too bright
- Fog looks buggy when crossing chunk borders (world got smaller and bigger because packet reading takes longer)
- fluid velocity/renderer is wrong (see world edit jungle), fluid renderer broken (e.g. lava): isSolid
- when stopping rain: clouds too bright
- chunk border visible when low render distance
- rain sometimes not stopping
- chunks are not properly prepared when sending masses of block changes (maybe interrupt bug?)
- race condition with BlockDataS2CP and ChunkS2CP (e.g. signs)
- sometimes null pointer exception when preparing chunks?
Tasks
- player face packet
- controller support
- timeout when too long in spawning
- mouse swapping (inventory)
- sphere around reach
- remove more events (bossbar, scoreboard)
- Voxel shape only draw outline
- screenshot folder: original server hostname
- make it look good (https://www.youtube.com/watch?v=imSwY-ibV2E)
- option for blocks that exceeds one block (e.g. left chest renderer)
- input keybindings: align to ticks?
- refreshing skin button
- skin downloading race condition (FileAlreadyExists)
- model deciding: use optimized random (custom implementation)
Check
- windows: multiple processes
Edited by Moritz Zwerger