Enhance testing
Testing is needed at some points, should improve false ban rate and bugs. Some things I want to unit test in the (near) future:
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*container (+actions) -
nbt data parsing - rendering (maybe dummy render system implementation?)
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dynamic textures -
keybindings -
hud/gui? -
renderer -
fluid preparing -
block preparing
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modding - network
- packets
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chunk -
commands -
initialize -
respawn -
…
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whole stack -
byte buffers
- packets
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chat signing -
chunk mesh generation? -
entity data -
profiles? -
minecraft biome noise -
world border -
light engine -
yggdrasil -
tinting -
raytracing -
*digging -
*bridging/block placing -
block/item models -
entity models -
model bakery -
*interactions -
attacking -
entites -
items -
blocks
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Edited by Moritz Zwerger