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Framebuffers and fog

Moritz Zwerger requested to merge work/fog into master

This MR improves generic post processing by using frame buffers.

  • Basic framebuffer usage
  • Resize framebuffer
  • HUD frame buffer
  • Clip skybox (for !39 (closed)) (was before: aca57fd5, I have no clue how to do this)
  • Fix transparency
  • Access depth buffer in fragment shader
  • Implement basic fog
  • More complex fog
  • Fixes
  • Improve render system abstractions
  • Super secrets
  • Effects
    • Nausea
  • Overlays
    • Lava
    • Fire
    • Wall/Blocks
    • Water
    • Pumpkin
    • Powder snow
    • Spyglass
  • HUD inverted crosshair
  • Fog clipping
Edited by Moritz Zwerger

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