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Draft: Player rendering

Moritz Zwerger requested to merge work/enties/player into master

This MR adds basic player rendering. It just shows the skin of a player. It is the base for all future entity rendering and is based on the skeletal rendering system introduced with !45 (merged).

Also bumps kutil and adds some juicy performance boosts (and crashes, rip)

Tasks:

  • Fix hitbox toggeling
  • Sneaking, poses
  • Proper arm and legs movement
  • Observe skin layers of other players
  • benchmark
  • Disable transparency on skins
  • Fix some skin textures broken
  • Compare with vanilla
  • load skins async
Edited by Moritz Zwerger

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