Refactor render phases, fixes
This should reduce opaque/translucent artefacts, remove the obscure TransparentDrawable, ... interfaces, allow more (and dynamic!) render "phases", reduce gpu calls and draw opaque before transparent (performance gain)
This should reduce opaque/translucent artefacts, remove the obscure TransparentDrawable, ... interfaces, allow more (and dynamic!) render "phases", reduce gpu calls and draw opaque before transparent (performance gain)