signs
This MR adds support for sign rendering. The wood is done via custom block models that I designed. Maybe some UV coordinates are wrong.
The text gets rendered into the block chunk mesh.
ToDo:
-
Mipmaps -
Text shader -
Render real text -
Sign editor -
Improve text at distance -
Fix uv coordinates -
Fix text width calculation -
Reset state (frustum culling, …) -
Caching -
Performance improvements -
special chars like öüä #75 (closed) -
Remove 16 chars limit (and make width based)
Edited by Moritz Zwerger