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signs

Moritz Zwerger requested to merge work/entites/signs into master

This MR adds support for sign rendering. The wood is done via custom block models that I designed. Maybe some UV coordinates are wrong.

The text gets rendered into the block chunk mesh.

ToDo:

  • Mipmaps
  • Text shader
  • Render real text
  • Sign editor
  • Improve text at distance
  • Fix uv coordinates
  • Fix text width calculation
  • Reset state (frustum culling, …)
  • Caching
  • Performance improvements
  • special chars like öüä #75 (closed)
  • Remove 16 chars limit (and make width based)
Edited by Moritz Zwerger

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